Sunday, September 21, 2008

9/20 Monogreen

This draft was a little confusing for me, and I'm almost certain I read the signals wrong. If I had gotten everything right I think the draft would have turned out a lot better.

Pack 1 Pick 1


Helm_of_the_GhastlordThistledown_DuoJuvenile_GloomwidowMountainGravelgill_AxesharkSteel_of_the_GodheadGleeful_SabotageAshenmoor_CohortApothecary_InitiateWhimwaderToil_to_RenownDeepchannel_MentorSapseep_ForestBoggart_Ram_GangPucas_Mischief

There are a couple of choices in this pack. If you really want to draft white or blue I think an argument could be made for taking Steel first pick. A first pick steel allows you to prioritize u/w hybrid creatures and really take advantage of the aura. Puca's Mischief is a pet card for some people, and taking it first similarly allows you to draft a deck to take advantage of it, mostly by picking cards like Torpor Dust, Curse of Chains and Recumbent Bliss. Puca's Mischief turns all of these cards into 2 for 1's by neutralizing a creature and trading for one of your opponent's other creatures. Finally there is the Ram-Gang, which I think is the strongest card in the pack. It's colors are somewhat restrictive and in 8-4s red tends to be picked pretty clean, but green is usually underdrafted, so I took the Ram-Gang and hoped to pick up lots of Spriggans and Safehold Elites.


Pick :Boggart Ram-Gang



Pack 1 Pick 2


Fists_of_the_DemigodRune_Cervin_RiderJuvenile_GloomwidowTattermunge_DuoSickle_RipperTorpor_DustBarrenton_MedicMemory_SluicePoison_the_WellFoxfire_OakPili_PalaPale_WayfarerDeepchannel_MentorFulminator_Mage

This was not a very difficult pick. Fulminator is worth a couple tix, but I didn't want to raredraft it and it isn't a very strong creature. The Duo is one of the best cards you can hope for if I end up in red, and isn't too shabby in monogreen either.

Pick :Tattermunge Duo



Pack 1 Pick 3


Blight_SickleSomnomancerCrabapple_CohortGravelgill_AxesharkSootstoke_KindlerCinderbonesApothecary_InitiateFate_TransferCrimson_WispsToil_to_RenownHorde_of_BoggartsDrove_of_ElvesBoon_Reflection

There is no reason for me to take the Somnomancer here, because Crabapple Cohort is at least as strong and in my colors, so this was another easy pick.

Pick :Crabapple Cohort



Pack 1 Pick 4


Steel_of_the_GodheadNurturer_InitiateMudbrawler_RaidersTortureTorpor_DustEmberstrike_DuoBarrenton_MedicWhimwaderGiantbaitingViridescent_WispsMercy_KillingMerrow_Grimeblotter

This is the point at which I might have made a mistake. I saw 2 strong green cards in the Giantbaiting and Raiders as well as Steel of the Godhead. Steel is probably more powerful than those two cards, but the hybrid auras have been going much later with Eventide in the mix, so I didn't view this as a really strong signal and just picked the card that is strongest in the aggressive red, green, or r/g deck I hoped to draft.


Pick :Giantbaiting



Pack 1 Pick 5


Barrenton_CragtreadsFaerie_MacabreTraitors_RoarAshenmoor_CohortThornwatch_ScarecrowMine_ExcavationSpell_SyphonInescapable_BruteGuttural_ResponseInkfathom_WitchFracturing_Gust

Now passing the Steel looks kind of stupid. Cragtreads is definitely the strongest card in this pack and there is absolutely nothing of value in red or green so I take the u/w guy, even though I know I probably can't play it after passing all that good stuff.


Pick :Barrenton Cragtreads



Pack 1 Pick 6


SomnomancerRattleblaze_ScarecrowFists_of_the_DemigodHelm_of_the_GhastlordFoxfire_OakSplitting_HeadacheWoeleecherPrismwake_MerrowCrimson_WispsWild_Swing

Somnomancer is definitely the best card in this pack, but I foolishly told myself that Foxfire Oak was playable, probably because I already felt committed to r/g.



Pick :Foxfire Oak



Pack 1 Pick 7


Disturbing_PlotViridescent_WispsCinderbonesMine_ExcavationBlazethorn_ScarecrowSpell_SyphonSapseep_ForestFossil_FindMana_Reflection

Not much here, but wisps are usually playable.


Pick :Viridescent Wisps



Pack 1 Pick 8


Sootstoke_KindlerRustrazor_ButcherAphotic_WispsKithkin_ShielddareFate_TransferPoison_the_WellHeap_DollThoughtweft_Gambit

Sootstoke is playable in a red deck, although it looks like that won't be happening for me. If I was in u/w I would be very happy with the fate transfer right now.


Pick :Sootstoke Kindler



Pack 1 Pick 9


MountainGleeful_SabotageAshenmoor_CohortApothecary_InitiateToil_to_RenownDeepchannel_MentorSapseep_Forest



Pick :Gleeful Sabotage



Pack 1 Pick 10


Fists_of_the_DemigodTorpor_DustMemory_SluicePoison_the_WellFoxfire_OakDeepchannel_Mentor


Pick :Foxfire Oak



Pack 1 Pick 11


Apothecary_InitiateCrimson_WispsToil_to_RenownHorde_of_BoggartsBoon_Reflection


Pick :Crimson Wisps



Pack 1 Pick 12


Nurturer_InitiateTortureEmberstrike_DuoViridescent_Wisps



Pick :Nurturer Initiate



Pack 1 Pick 13


Ashenmoor_CohortThornwatch_ScarecrowMine_Excavation


Pick :Thornwatch Scarecrow



Pack 1 Pick 14


Rattleblaze_ScarecrowCrimson_Wisps


Pick :Crimson Wisps



Pack 1 Pick 15


Spell_Syphon


Pick :Spell Syphon



Pack 2 Pick 1


Wingrattle_ScarecrowShield_of_the_OversoulMerrow_WavebreakersGloomlanceElvish_HexhunterRavens_Run_DragoonElvish_HexhunterGoldenglow_MothZealous_GuardianLoch_KorriganEmber_GaleTrip_NooseIlluminated_FolioBlowfly_InfestationMidnight_Banshee

This is the second draft in a row I've opened a Banshee in the second pack, which is obviously extremely frustrating. You also might notice that there really isn't anything amazing in green or red, so I take the Banshee and consider going g/b.

Pick :Midnight Banshee



Pack 2 Pick 2


IslandSafehold_SentryConsign_to_DreamCultbrand_CinderBlistering_DieflynMorselhoarderSinking_FeelingInquisitors_SnareGloomwidows_FeastManaforge_CinderScuzzback_ScrapperTower_AboveBloodmark_MentorRosheen_Meanderer

I dithered for a minute between Tower Above and Rosheen, but after playing with it in the draft I am convinced Tower Above was the right pick.


Pick :Tower Above



Pack 2 Pick 3


Cinderhaze_WretchWanderbrine_RootcuttersTurn_to_MistBoggart_ArsonistsPresence_of_GondScrapbasketStrip_BareDrowner_InitiateScarscale_RitualIntimidator_InitiateCorruptCrowd_of_CindersIsleback_Spawn

Again, nothing for me, so I take Corrupt to potentially go with the Banshee.

Pick :Corrupt



Pack 2 Pick 4


Wingrattle_ScarecrowOld_GhastbarkGhastly_DiscoveryOonas_GatewardenWildslayer_ElvesPut_AwayTurn_to_MistElvish_HexhunterSmash_to_SmithereensSmolder_InitiateRepel_Intruders

Wild Slayer elves is a good card and all my other five drops will definitely be better than Ghastbark.

Pick :Wildslayer Elves



Pack 2 Pick 5


Wanderbrine_RootcuttersSootwalkersSafehold_SentryPuncture_BoltSafehold_DuoNiveous_WispsZealous_GuardianRite_of_ConsumptionBloodshed_FeverPut_AwayUmbral_Mantle

I'm not sure what the Puncture Bolt is doing there, but it will make someone very happy. I sigh and take the Duo.


Pick :Safehold Duo



Pack 2 Pick 6


Presence_of_GondShield_of_the_OversoulKinscaer_HarpoonistMudbrawler_CohortCerulean_WispsStrip_BareHungry_SprigganIntimidator_InitiateSlinking_GiantUnknown

Excellent. Spriggan is amazing, although my deck isn't as aggressive as I would have liked.



Pick :Hungry Spriggan



Pack 2 Pick 7


ChainbreakerLast_BreathBriarberry_CohortBlistering_DieflynRite_of_ConsumptionPut_AwayManaforge_CinderManamorphoseMadblind_Mountain

If I was u/w I would be slamming the Briarberry Cohort, but I'm not and I take the Manamorphose, telling myself it might yet help cast a Banshee.


Pick :Manamorphose



Pack 2 Pick 8


Medicine_RunnerGhastly_DiscoveryWildslayer_ElvesSmash_to_SmithereensLoch_KorriganScrapbasketScuzzback_ScrapperBeseech_the_Queen

I have no two drops and Medicine Runner fills that void pretty handily.


Pick :Medicine Runner



Pack 2 Pick 9


Elvish_HexhunterElvish_HexhunterGoldenglow_MothZealous_GuardianLoch_KorriganEmber_GaleBlowfly_Infestation

Who knows, I might have to play the Hexhunter.



Pick :Elvish Hexhunter



Pack 2 Pick 10


IslandConsign_to_DreamBlistering_DieflynSinking_FeelingScuzzback_ScrapperBloodmark_Mentor

Why am I not u/w? That Consign To Dream seems really late.


Pick :Scuzzback Scrapper



Pack 2 Pick 11


Cinderhaze_WretchScrapbasketStrip_BareDrowner_InitiateCrowd_of_Cinders

Pick :Cinderhaze Wretch



Pack 2 Pick 12


Ghastly_DiscoveryPut_AwaySmolder_InitiateAdvice_from_the_Fae



Pick :Advice from the Fae



Pack 2 Pick 13


Zealous_GuardianBloodshed_FeverUmbral_Mantle


Pick :Umbral Mantle



Pack 2 Pick 14


Cerulean_WispsStrip_Bare


Pick :Cerulean Wisps



Pack 2 Pick 15


Rite_of_Consumption



Pick :Rite of Consumption



Pack 3 Pick 1


Noggle_BanditAntler_SkulkinShell_SkulkinSmoldering_ButcherDream_ThiefRecumbent_BlissHotheaded_GiantNightsky_MimicSuture_SpiritFavor_of_the_OverbeingOonas_GraceDuergar_Cave_GuardOutrage_ShamanStigma_LasherBeckon_Apparition

Once again if I was u/w I would have a really easy pick, but there is nothing at all for my increasingly monogreen deck. I raredraft.


Pick :Stigma Lasher



Pack 3 Pick 2


Duergar_Hedge_MageCrumbling_AshesPuncture_BlastMonstrifyEdge_of_the_DivinityBanishing_KnackJawbone_SkulkinGift_of_the_DeityDream_ThiefKithkin_ZealotRecumbent_BlissFang_SkulkinRendclaw_TrowOverbeing_of_Myth

That is lucky. Black gets kicked to the curb and I take my own personal Howling Mine.


Pick :Overbeing of Myth



Pack 3 Pick 3


Harvest_GwyllionWoodlurker_MimicRavens_CrimeSavage_ConceptionWaves_of_AggressionKithkin_SpelldusterNoggle_BridgebreakerNip_GwyllionDuergar_AssailantScourge_of_the_NobilisTilling_TreefolkTrapjaw_KelpieIndigo_Faerie

Perhaps I should have taken the Conception, but I was really concerned about two drops.



Pick :Woodlurker Mimic



Pack 3 Pick 4


Merrow_BonegnawerNettle_SentinelBeckon_ApparitionRazorfin_AbolisherClout_of_the_DominusMerrow_LevitatorBattlegate_MimicInside_OutMonstrifyDuergar_Mine_CaptainShell_SkulkinSpringjack_Shepherd

Nettle Sentinel would, of course, be very good in my deck.


Pick :Nettle Sentinel



Pack 3 Pick 5


Heartlash_CinderRendclaw_TrowWilderness_HypnotistFang_SkulkinChaotic_BacklashSmoldering_ButcherGrazing_KelpieDesecrator_HagSmoldering_ButcherUmbra_StalkerDouble_Cleave

I couldn't decide between Hag and Trow, but my deck really didn't seem aggressive enough to justify taking the Trow over the card advantage of the Hag.


Pick :Desecrator Hag



Pack 3 Pick 6


Cinder_PyromancerTalaras_BaneRiverfall_MimicGilder_BairnClout_of_the_DominusAerie_OuphesSoul_ReapQuillspikeSlippery_BogleScourge_of_the_Nobilis

I took a look at my deck and realized I had approximately zero ways of taking advantage of the Quillspike, although, tragically, Aerie Ouphes is excellent with the Quill Spike.



Pick :Aerie Ouphes



Pack 3 Pick 7


Shorecrasher_MimicTilling_TreefolkHoof_SkulkinJawbone_SkulkinOdious_TrowIdle_ThoughtsDouble_CleaveOonas_GraceEvershrike


Pick :Shorecrasher Mimic



Pack 3 Pick 8


Talaras_BaneTrapjaw_KelpieCauldron_HazeStream_HopperHobgoblin_DragoonGift_of_the_DeityKithkin_ZealotDrain_the_Well


Pick :Gift of the Deity



Pack 3 Pick 9


Antler_SkulkinShell_SkulkinHotheaded_GiantFavor_of_the_OverbeingOonas_GraceDuergar_Cave_GuardBeckon_Apparition



Pick :Duergar Cave-Guard



Pack 3 Pick 10


Crumbling_AshesMonstrifyJawbone_SkulkinGift_of_the_DeityDream_ThiefFang_Skulkin

I still need two drops and just don't have enough b/g creatures to use the Gifts on.

Pick :Fang Skulkin



Pack 3 Pick 11


Ravens_CrimeKithkin_SpelldusterScourge_of_the_NobilisTrapjaw_KelpieIndigo_Faerie


Pick :Trapjaw Kelpie



Pack 3 Pick 12


Merrow_BonegnawerRazorfin_AbolisherMonstrifyShell_Skulkin

Pick :Monstrify



Pack 3 Pick 13


Wilderness_HypnotistFang_SkulkinGrazing_Kelpie



Pick :Grazing Kelpie



Pack 3 Pick 14


Clout_of_the_DominusSlippery_Bogle



Pick :Slippery Bogle



Pack 3 Pick 15


Jawbone_Skulkin

Pick :Jawbone Skulkin


I ended up winning the first round against a monowhite deck, mostly because of the Overbeing drawing me like a lot of cards, although I lost one game because my deck has no way to even kill a Mistmeadow Skulk.


I lost 2-1 in the second round, first game I lost to a Call the Skybreaker. In the second game I won very quickly despite him casting Furystoke Giant and killing two of my creatures, because I had stronger creatures and backbreaking Tower Above on his Furystoke. Third game he had Furystoke again, as well as a Murderous Redcap, and I just couldn't keep up without Overbeing of Myth.



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