Friday, September 19, 2008

Mono Red Deck 9/18

I found a new program for converting drafts into fanciful pictures and images, although I'm concerned that the new layout is a little..... spartan. Despite that, the images are huge and readable on the page without the need for links to outside copies.

Anyway, on to the draft. This draft was pretty confusing for me. The packs didn't turn out as I thought they would because the red ended up being pretty weak in pack 3, where it is supposed to be pretty strong, despite a very nice pack 1. Also, despite mono red being the most popular archetype among pros I have very little experience drafting it, so I am not able to easily make decisions between some cards, as will be evident in the later picks.

Pack 1 Pick 1


Disturbing_PlotParapet_WatchersWatchwing_ScarecrowBallynock_CohortBarkshell_BlessingSootstoke_KindlerFate_TransferCrimson_WispsToil_to_RenownEmberstrike_DuoBarrenton_MedicRevelsong_HornBeseech_the_QueenFlame_JavelinPucas_Mischief

Puca's Mischief is a good card, especially if you can pick it first and then tailor your deck to abusing it by picking up a lot of creature enchantments to "trade" to your opponent for their creatures. The trick is that creature enchantments like the hybrid auras and Curse of Chains continue to function as normal regardless of their controller, so when you trade your Shield of the Oversoul for your opponent's Ram-Gang you are getting all kinds of card advantage.


Anyway, despite prime positioning for drafting the Mischief deck, I can't pass up a Flame Javelin, which is extremely powerful in a red deck and merely very good in decks without red.


Pick :Flame Javelin



Pack 1 Pick 2


Faerie_MacabreCurse_of_ChainsHelm_of_the_GhastlordThistledown_DuoJuvenile_GloomwidowPower_of_FireWhimwaderGiantbaitingViridescent_WispsAshenmoor_CohortThornwatch_ScarecrowPale_WayfarerSlinking_GiantPlague_of_Vermin

I like Curse of Chains and the u/w Duo, but Power of Fire is one of the best commons in Shadowmoor, thanks to all of the untap creatures. That being said, I think that in a really dedicated mono red aggro deck Giant Baiting is the better card because mono red has better things to do with it's creatures; namely attacking or conspiring Burn Trail and Giant Baiting. Still, it is early in the draft and I don't know if the mono red deck will come together so I take Power.


Pick :Power of Fire



Pack 1 Pick 3


Gravelgill_AxesharkSteel_of_the_GodheadRattleblaze_ScarecrowDevoted_DruidTattermunge_DuoMine_ExcavationSpell_SyphonInescapable_BruteFoxfire_OakSplitting_HeadacheLeechridden_SwampDawnglow_InfusionAugury_Adept

Despite limited knowledge, I do know a few things about what makes the red deck tick, and the r/g Duo is one of them. Because the red aggro deck works by casting a lot of low casting cast red spells this guy will often attack for 3, 4, and sometimes 5 damage. His interaction with Flame Jab is very good and downright sickening if you have a Pyromancer on the table.

As for the other picks here, namely the Steel and the Augur, if I had to choose I would definitely pick the Steel. Augur is, honestly, just not that strong. He is a 2/2 with no evasion and so, in all likelihood, he isn't going to be connecting that often. Obviously if you cast a Steel on him you are in for some good times, but that is true of casting a Steel on just about anything, including that 1/1 flash guy.


Pick :Tattermunge Duo



Pack 1 Pick 4


Disturbing_PlotNurturer_InitiateAethertowMudbrawler_RaidersWoeleecherPrismwake_MerrowCrimson_WispsViridescent_WispsCinderbonesMistveil_PlainsLockjaw_SnapperGreater_Auramancy

The packs have been pretty weak outside of u/w cards, but I'm happy to pick up the Raiders.


Pick :Mudbrawler Raiders



Pack 1 Pick 5


Gravelgill_AxesharkJuvenile_GloomwidowNurturer_InitiateSafewright_QuestAphotic_WispsWoeleecherMemory_SluiceGiantbaitingRoughshod_MentorMadblind_MountainFracturing_Gust

I can't tell if this is a late Baiting or not, but I do know that it is one of the stronger cards in the pack, so I'm probably in the right colors.


Pick :Giantbaiting



Pack 1 Pick 6


TortureTorpor_DustFaerie_MacabreBlazethorn_ScarecrowEmberstrike_DuoGleeful_SabotageKithkin_ShielddarePrismwake_MerrowSpiteflame_WitchThoughtweft_Gambit

Spiteflame Witch is definitely worth splashing a few swamps for in a mono red aggro deck and there just isn't much else in the pack.

Pick :Spiteflame Witch


Pack 1 Pick 7


Traitors_RoarRattleblaze_ScarecrowInescapable_BruteSafewright_QuestSplitting_HeadacheMemory_SluiceMoonring_IslandDawnglow_InfusionMana_Reflection

There is nothing in this pack for any color. Still, Traitor's Roar can come in out of the board as a combination Ember Gale/Burn Trail against green fatty decks.


Pick :Traitor's Roar



Pack 1 Pick 8


Fists_of_the_DemigodHelm_of_the_GhastlordGravelgill_DuoPoison_the_WellFoxfire_OakCinderbonesApothecary_InitiateReknit

Maybe I am r/b? I take Gravelgill Duo but am not too excited about it.


Pick :Gravelgill Duo



Pack 1 Pick 9


Disturbing_PlotSootstoke_KindlerFate_TransferCrimson_WispsToil_to_RenownEmberstrike_DuoRevelsong_Horn

Ummmm, I'm not sure why all this tabled. Kindler seems like a pretty key creature in red aggro, and if I pick up an Ashenmoor Gouger or Scuzzback Marauders next pack things will get ugly. It also seems pretty obvious that red is underdrafted because I took the Javelin out of this pack and nothing else with red in the top right got picked up.



Pick :Sootstoke Kindler



Pack 1 Pick 10


Helm_of_the_GhastlordWhimwaderAshenmoor_CohortThornwatch_ScarecrowPale_WayfarerPlague_of_Vermin

The packs are pretty weak after this and there isn't anything of note.


Pick :Helm of the Ghastlord



Pack 1 Pick 11


Rattleblaze_ScarecrowMine_ExcavationSpell_SyphonInescapable_BruteSplitting_Headache

Rattleblaze Scarecrow, Mine Excavation, Spell Syphon, Inescapable Brute, Splitting Headache


Pick :Rattleblaze Scarecrow



Pack 1 Pick 12


Disturbing_PlotNurturer_InitiateMistveil_PlainsGreater_Auramancy

Disturbing Plot, Nurturer Initiate, Mistveil Plains, Greater Auramancy



Pick :Greater Auramancy



Pack 1 Pick 13


Nurturer_InitiateAphotic_WispsMadblind_Mountain

Nurturer Initiate, Aphotic Wisps, Madblind Mountain


Pick :Aphotic Wisps



Pack 1 Pick 14


Blazethorn_ScarecrowEmberstrike_Duo

Blazethorn Scarecrow, Emberstrike Duo


Pick :Emberstrike Duo



Pack 1 Pick 15


Inescapable_Brute

Inescapable Brute



Pick :Inescapable Brute



Pack 2 Pick 1


Boggart_ArsonistsPresence_of_GondBriarberry_CohortSafehold_SentryConsign_to_DreamCultbrand_CinderPut_AwayManaforge_CinderManamorphoseCerulean_WispsStrip_BareGrief_TyrantGnarled_EffigyHeap_DollMidnight_Banshee

At this point I still had the idea that I might be r/b, so I picked the Banshee. If there had been something like Gouger or Ram Gang I probably would have picked that, but there wasn't anything in red strong enough to tempt me away from the Banshee.


Pick :Midnight Banshee



Pack 2 Pick 2


Burn_TrailSickle_RipperCinderhaze_WretchWanderbrine_RootcuttersScarLoch_KorriganScrapbasketScuzzback_ScrapperRite_of_ConsumptionInquisitors_SnareInkfathom_InfiltratorSeedcradle_WitchPyre_ChargerRosheen_Meanderer

I'm pretty sure Burn Trail is more important than Rosheen, but I'm honestly not sure.


Pick :Burn Trail



Pack 2 Pick 3


Puncture_BoltSafehold_DuoWingrattle_ScarecrowOld_GhastbarkGhastly_DiscoveryOonas_GatewardenGloomwidows_FeastSinking_FeelingGoldenglow_MothSmash_to_SmithereensRivers_GraspHollowsageIsleback_Spawn

This was an easy pick.



Pick :Puncture Bolt



Pack 2 Pick 4


Mudbrawler_CohortLast_BreathWanderbrine_RootcuttersTattermunge_DuoSafehold_SentryScarscale_RitualElsewhere_FlaskCerulean_WispsEmber_GaleSmolder_InitiateFlow_of_IdeasUnknown

I know the Cohort is important, but I'm guessing that Duo is even better, for all the reason I enumerated earlier. The missing card was a Howl.


Pick :Tattermunge Duo



Pack 2 Pick 5


SootwalkersBlistering_DieflynPresence_of_GondCultbrand_CinderDrowner_InitiatePili_PalaBloodshed_FeverManamorphoseKulrath_KnightIlluminated_FolioUmbral_Mantle

My curve seems pretty high for the standard red deck, but how do you argue with Kulrath pick 5?


Pick :Kulrath Knight



Pack 2 Pick 6


Old_GhastbarkMerrow_WavebreakersScarTorpor_DustSmash_to_SmithereensSmolder_InitiateScrapbasketStrip_BareRoughshod_MentorCragganwick_Cremator

I don't know. Scar is probably a good card in red aggro because it can clear blockers and whatnot, but Cragganwick is a 5/4 for 4! After playing in the draft, I think I made the right call, and I won at least 1 game by giving this guy haste with the Kindler.



Pick :Cragganwick Cremator



Pack 2 Pick 7


Boggart_ArsonistsRavens_Run_DragoonRunes_of_the_DeusCinderhaze_WretchRite_of_ConsumptionBloodshed_FeverLoamdragger_GiantPut_AwayTorrent_of_Souls

I don't have very many three drops and Arsonists will have to do.


Pick :Boggart Arsonists



Pack 2 Pick 8


Blistering_DieflynMorselhoarderWingrattle_ScarecrowMerrow_WavebreakersIntimidator_InitiateNiveous_WispsZealous_GuardianCursecatcher

Probably one of the best reasons to play red aggro is that most of the cards you really want, like Initiate and Cohort, are neglected by everyone else because they are really terrible in most decks.


Pick :Intimidator Initiate



Pack 2 Pick 9


Boggart_ArsonistsPresence_of_GondPut_AwayManaforge_CinderManamorphoseStrip_BareHeap_Doll

Still not too happy, but I'll probably end up playing him.



Pick :Boggart Arsonists



Pack 2 Pick 10


Cinderhaze_WretchScarLoch_KorriganScrapbasketScuzzback_ScrapperPyre_Charger

This was probably the hardest decision of the draft. At this point I don't have many two drops, although I know I can probably get some mimics in Eventide. I don't know how important 1 drops are in the aggro deck, so I have no idea how to rate the Scrapper, although I know he combos well with my Power of Fire. Finally, there is Scar, which will help shore up my to this point poor removal, consisting of Javelin, Bolt and Initiate. I was really stumped and ended up just picking removal because you can never go wrong with removal.


Pick :Scar



Pack 2 Pick 11


Ghastly_DiscoverySinking_FeelingGoldenglow_MothSmash_to_SmithereensHollowsage

Smash is pretty good out of the side.


Pick :Smash to Smithereens



Pack 2 Pick 12


Scarscale_RitualEmber_GaleSmolder_InitiateFlow_of_Ideas

Much like Ember Gale, although this might make it main deck.



Pick :Ember Gale



Pack 2 Pick 13


Blistering_DieflynBloodshed_FeverUmbral_Mantle

Blistering Dieflyn, Bloodshed Fever, Umbral Mantle


Pick :Blistering Dieflyn



Pack 2 Pick 14


Smolder_InitiateStrip_Bare

Smolder Initiate, Strip Bare


Pick :Smolder Initiate



Pack 2 Pick 15


Bloodshed_Fever

Bloodshed Fever



Pick :Bloodshed Fever



Pack 3 Pick 1


Indigo_FaerieNightsky_MimicInside_OutUnmakeNoxious_HatchlingAshling_the_ExtinguisherMerrow_BonegnawerNoggle_BanditShorecrasher_MimicTilling_TreefolkSpringjack_ShepherdBeckon_ApparitionKithkin_SpelldusterNoggle_BridgebreakerFavor_of_the_Overbeing

Not a difficult pick at all. I was hoping for a Puncture Blast in pack 1, but Bandit is pretty good as well, helping to put through the last points of damage against players who think they have stabilized the board.


Pick :Noggle Bandit



Pack 3 Pick 2


Woodlurker_MimicClout_of_the_DominusChaotic_BacklashFlame_JabTalonrendMonstrifySmoldering_ButcherHoof_SkulkinUmbra_StalkerDouble_CleaveSnakeformBattlegate_MimicHarvest_GwyllionWilderness_Hypnotist

Jab is definitely a key card in this deck type. It often functions as a 2 damage burn spell by comboing with Pyromancer or Duo, and also helps activate Initiate every turn, which generally ends up pushing through a lot of damage.


Pick :Flame Jab



Pack 3 Pick 3


Riverfall_MimicDesecrator_HagWickerbough_ElderHeartlash_CinderScarecroneGrazing_KelpieBanishing_KnackSavage_ConceptionBloodied_GhostQuillspikeTalaras_BaneFavor_of_the_OverbeingGift_of_the_Deity

I tend to think that Heartlash Cinder is pretty bad, and the Mimic has the potential to be very good depending on the rest of Eventide. I was pretty shocked by how strong the green cards are in this pack.



Pick :Riverfall Mimic



Pack 3 Pick 4


Suture_SpiritEdge_of_the_DivinitySlippery_BogleJawbone_SkulkinOdious_TrowClout_of_the_DominusMerrow_LevitatorGift_of_the_DeityGilder_BairnRendclaw_TrowOonas_GraceFable_of_Wolf_and_Owl

At this point I was very disappointed in the quality of red cards. Based on pack 1 I should not be picking up Clouts pick 4.


Pick :Clout of the Dominus



Pack 3 Pick 5


Cinder_PyromancerBloom_TenderHobgoblin_DragoonAerie_OuphesRavens_CrimeDrain_the_WellNoggle_Hedge_MageFang_SkulkinSpringjack_PastureCenns_EnlistmentInvert_the_Skies

Finally, a Pyromancer. Pyromancer is another one of those cards that is bad in every deck except mono red aggro. The green is also still very strong.


Pick :Cinder Pyromancer



Pack 3 Pick 6


Scourge_of_the_NobilisHelix_PinnacleNip_GwyllionDream_FractureEdge_of_the_DivinityGrazing_KelpieOdious_TrowNettle_SentinelShorecrasher_MimicAntler_Skulkin

Nothing. I really don't understand how the red is being cut while the Shorecrasher Mimic is making it around.



Pick :Helix Pinnacle



Pack 3 Pick 7


Hotheaded_GiantKithkin_ZealotEdge_of_the_DivinityMonstrifyMerrow_BonegnawerRazorfin_AbolisherHoof_SkulkinWickerbough_ElderDuergar_Assailant

Assailant is OK but that Elder is SO late.


Pick :Duergar Assailant



Pack 3 Pick 8


Trapjaw_KelpieNip_GwyllionCrumbling_AshesGift_of_the_DeityDream_ThiefRavens_CrimeShell_SkulkinHeartlash_Cinder

I hope I don't have to play this guy, but I'm pretty sure I will.


Pick :Heartlash Cinder



Pack 3 Pick 9


Indigo_FaerieInside_OutMerrow_BonegnawerTilling_TreefolkKithkin_SpelldusterNoggle_BridgebreakerFavor_of_the_Overbeing

this was probably the second strongest red card in the pack I opened and took Bandit out of, so I think the packs might just been really weak for red.



Pick :Noggle Bridgebreaker



Pack 3 Pick 10


Clout_of_the_DominusTalonrendMonstrifySmoldering_ButcherHoof_SkulkinWilderness_Hypnotist



Pick :Clout of the Dominus



Pack 3 Pick 11


Grazing_KelpieSavage_ConceptionTalaras_BaneFavor_of_the_OverbeingGift_of_the_Deity

Wow that is a late Conception.


Pick :Savage Conception



Pack 3 Pick 12


Slippery_BogleJawbone_SkulkinOdious_TrowMerrow_Levitator




Pick :Slippery Bogle



Pack 3 Pick 13


Drain_the_WellNoggle_Hedge_MageFang_Skulkin

This Hedge-Mage, while usually pretty weak, is actually really good for me because he can activate Mimic and squeeze through 2 extra damage.


Pick :Noggle Hedge-Mage



Pack 3 Pick 14


Odious_TrowAntler_Skulkin

Odious Trow, Antler Skulkin


Pick :Antler Skulkin



Pack 3 Pick 15


Merrow_Bonegnawer

Pick :Merrow Bonegnawer


Overall the draft was pretty disappointing. I was hoping for a much stronger pack 3, but the deck turned out decently.

I ended up winning the tournament, although I have to admit my opponents had some pretty bad draws.




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