This is a tough pick because there is no real first pick quality card here. I don't like the Craggenwick, so in my opinion the first pick quality cards are Shield and Merrow. Shield is obviously stronger than Merrow, but Merrow is a lot more flexible and I am primarily a reactive drafter, so I take Merrow.
Pack 1 pick 2:
That's nice. I think Tyrant and Order are about equally powerful. While Whiteclay sometimes has problems getting activated when it does it tends to win games. It also shares a color with my first pick, so this pick is pretty easy.
Pack 1 pick 3:
This pick seemed pretty easy. Glamer Spinners is a strong card and the Safehold Sentry, while solid, is not in the same league. I am beginning to see that I could also have drafted a pretty strong red deck if I had taken Craggenwick, Tyrant, and Bolt.
Pack 1 pick 4:
Tattermunge Witch and Tyrant both seem to indicate red is open, and Turn To Mist doesn't really tempt me to stay in white. Still, Tyrant is much easier to splash into a white deck as a black or red card, so I take that.
Pack 1 pick 5:
Obviously here I have to choose between Runner and Mutt. I might splash the Tyrant, and Mutt is stronger in general, so it doesn't take a lot to convince me to take Scuttlemutt.
Pack 1 pick 6:
Dragoon's is another easy pick here. Wisp is good, but not nearly as solid as a 3/3 for 4.
Pack 1 pick 7:
Nothing even close to the Runner.
Pack 1 pick 8:
This is pretty weak. I could take Hoarder just in case I end up r/w or g/w. I could take Scrapbasket to power up any g/w or u/w auras I get later, or I could take Chainbreaker and hope to abuse Fate Transfer with him and Grief Tyrant. I picked Chainbreaker because it looks like I'll have enough hybrid creatures to use the auras anyway and I'm not going to be short on playables, so I take a gamble.
Pack 1 pick 9:
Easy pick.
Pack 1 pick 10:
I could take the Guardians in case I want Steel later, but the Folio looks like it might actually be good in this deck.
Pack 1 pick 11:
That is nice.
Pack 1 pick 12:
Still hoping for Fate Transfer.
Pack 1 pick 13:
Strip Bare is pretty abysmal.
Pack 1 pick 14:
Pack 1 pick 15:
Pack 2 pick 1:
Ugh. All of those red cards and Elsewhere Flasks I passed are haunting me. Still, it isn't worth trying to jump into red right now, as it is certainly going to be cut from my left. I take Cragtreads and pray for Steels.
Pack 2 pick 2:
This was so frustrating. There are 5 cards I would have loved to have in my deck. Unfortunately, there is only 1 that is ridiculously broken.
Pack 2 pick 3:
Corrupt looks good, but not tempting enough to take me away from the always solid Somnomancer.
Pack 2 pick 4:
Mentor is good, especially with Merrow and Order, but the Riders are particularly strong in a monowhite deck, and I would prefer aggressive creatures.
Pack 2 pick 5:
Blessing is exactly what this deck needs. Nothing else comes close.
Pack 2 pick 6:
Mercy Killing is not the strongest card, but I will definitely side it in against Silkbind Faeries and decks with too many auras.
Pack 2 pick 7:
Thistledown is perfect. I am lacking in 3 drops and have plenty of u/w cards to fully power him.
Pack 2 pick 8:
Woeleecher is no Fate Transfer. Wayfarer is too slow.
Pack 2 pick 9:
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Pack 2 pick 12:
That is a nice surprise.
Pack 2 pick 13:
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Pack 3 pick 1:
Good. I need removal, and Bliss is pretty amazing. Nothing else in this pack comes close.
Pack 3 pick 2:
I am tempted to take the Soul Reap here, because I really need removal, but I think a monowhite deck will be overrall stronger, and Gryfalcon is very strong.
Pack 3 pick 3:
Can't argue with Voracious Hatchling.
Pack 3 pick 4:
Ok..... No playable white cards. I take the Hatchet Bully and tell myself that if I get a Puncture Blast the Bully and Tyrant will both come in.
Pack 3 pick 5:
Maybe the last pack was a fluke. Trapper is definitely in top 3 white Eventide commons.
Pack 3 pick 6:
Outrage Shaman is no Puncture Blast. But I could still get some good red cards that would tempt me into playing r/w.
Pack 3 pick 7:
Enlistment is really good with Resplendent Mentor, and there are no amazing red cards, so this is pretty easy.
Pack 3 pick 8:
This is terrible.
Pack 3 pick 9:
Mimic's are always playable.
Pack 3 pick 10:
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I won the first round against a mono red deck who was probably a seat or two to my left. He had the Craggenwick, Thunderblust, and multiple Intimidators. The first game he just blew me out after forcing me to block a 5/1 Heartlash Cinder with my Trapper, and then discarding Thunderblust to the Craggenwick. Game 2 I just raced him with an Armored Somnomancer. Game 3 I was pretty low and cast a Voracious Hatchling with Merrow on the board and barkshell in hand against his Initiate, Kindler and Maniac. For some reason he didn't falter my hatchling, instead targetting the Merrow so I convoked, blocked, and gained 7 life. The game was pretty much over after that.
Round 2 I lost against turn 6 Midnight Banshee both games. I might have won game 1 with a monster Armored Ascension, but he had Biting Tethers to back up the Banshee.
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